local E, C, L = select(2, ...):unpack()
local module = C.aura

if E.myClass ~= "HUNTER" then return end

-- 猎人的法术监控
local list = {
    ["Player Aura"]    = {        -- 玩家光环组
        { AuraID = 136, UnitID = "pet" }, -- 治疗宠物
        { AuraID = 19577, UnitID = "pet" }, -- 胁迫
        { AuraID = 160058, UnitID = "pet" }, -- 厚皮
        { AuraID = 90361, UnitID = "player" }, -- 灵魂治愈
        { AuraID = 35079, UnitID = "player" }, -- 误导
        { AuraID = 61648, UnitID = "player" }, -- 变色龙守护
        { AuraID = 199483, UnitID = "player" }, -- 伪装
        { AuraID = 118922, UnitID = "player" }, -- 迅疾如风
        { AuraID = 164857, UnitID = "player" }, -- 生存专家
        { AuraID = 186258, UnitID = "player" }, -- 猎豹守护
        { AuraID = 246152, UnitID = "player" }, -- 倒刺射击
        { AuraID = 246851, UnitID = "player" }, -- 倒刺射击
        { AuraID = 246852, UnitID = "player" }, -- 倒刺射击
        { AuraID = 246853, UnitID = "player" }, -- 倒刺射击
        { AuraID = 246854, UnitID = "player" }, -- 倒刺射击
        { AuraID = 203924, UnitID = "player" }, -- 守护屏障
        { AuraID = 197161, UnitID = "player" }, -- 灵龟守护回血
        { AuraID = 160007, UnitID = "player" }, -- 上升气流（双头龙）
        {AuraID = 260249, UnitID = "player"},	-- 掠食者
        { AuraID = 231390, UnitID = "player", Combat = true }, -- 开拓者
        { AuraID = 164273, UnitID = "player", Combat = true }, -- 独来独往
    },
    ["Target Aura"]    = {        -- 目标光环组
        { AuraID = 3355, UnitID = "target", Caster = "player" }, -- 冰冻陷阱
        { AuraID = 5116, UnitID = "target", Caster = "player" }, -- 震荡射击
        { AuraID = 19386, UnitID = "target", Caster = "player" }, -- 翼龙钉刺
        { AuraID = 24394, UnitID = "target", Caster = "pet" }, -- 胁迫
        {AuraID = 321538, UnitID = "target", Caster = "pet"},		-- 血溅十方
        { AuraID = 117526, UnitID = "target" }, -- 束缚射击
        {AuraID = 257284, UnitID = "target", Caster = "player"},	-- 猎人印记
        { AuraID = 131894, UnitID = "target", Caster = "player" }, -- 夺命黑鸦
        { AuraID = 199803, UnitID = "target", Caster = "player" }, -- 精确瞄准
        { AuraID = 195645, UnitID = "target", Caster = "player" }, -- 摔绊
        { AuraID = 202797, UnitID = "target", Caster = "player" }, -- 蝰蛇钉刺
        { AuraID = 202900, UnitID = "target", Caster = "player" }, -- 毒蝎钉刺
        { AuraID = 224729, UnitID = "target", Caster = "player" }, -- 爆裂射击
        { AuraID = 213691, UnitID = "target", Caster = "player" }, -- 驱散射击
        { AuraID = 162480, UnitID = "target", Caster = "player" }, -- 精钢陷阱
        { AuraID = 162487, UnitID = "target", Caster = "player" }, -- 精钢陷阱
        { AuraID = 259491, UnitID = "target", Caster = "player" }, -- 毒蛇钉刺
        { AuraID = 271788, UnitID = "target", Caster = "player" }, -- 毒蛇钉刺
        { AuraID = 269747, UnitID = "target", Caster = "player" }, -- 野火炸弹
        { AuraID = 270339, UnitID = "target", Caster = "player" }, -- 散射炸弹
        { AuraID = 270343, UnitID = "target", Caster = "player" }, -- 内出血
        { AuraID = 271049, UnitID = "target", Caster = "player" }, -- 动荡炸弹
        {AuraID = 270332, UnitID = "target", Caster = "player", Flash = true},	-- 信息素炸弹
        --{AuraID = 259277, UnitID = "target", Caster = "pet"},		-- 杀戮命令
        { AuraID = 277959, UnitID = "target", Caster = "player" }, -- 稳固瞄准
        { AuraID = 217200, UnitID = "target", Caster = "player" }, -- 倒刺射击
        {AuraID = 336746, UnitID = "target", Caster = "player"},	-- 魂铸余烬，橙装
        {AuraID = 328275, UnitID = "target", Caster = "player"},	-- 野性印记
        {AuraID = 324149, UnitID = "target", Caster = "player"},	-- 劫掠射击
        {AuraID = 308498, UnitID = "target", Caster = "player"},	-- 共鸣箭
        {AuraID = 333526, UnitID = "target", Caster = "player"},	-- 尖刺果实
        {AuraID = 375893, UnitID = "target", Caster = "player"},	-- 死亡飞轮
    },
    ["Special Aura"]   = {    -- 玩家重要光环组
        { AuraID = 19574, UnitID = "player" }, -- 狂野怒火
        { AuraID = 54216, UnitID = "player" }, -- 主人的召唤
        { AuraID = 186257, UnitID = "player" }, -- 猎豹守护
        { AuraID = 186265, UnitID = "player" }, -- 灵龟守护
        { AuraID = 190515, UnitID = "player" }, -- 适者生存
        { AuraID = 193534, UnitID = "player" }, -- 稳固集中
        { AuraID = 194594, UnitID = "player", Flash = true }, -- 荷枪实弹
        { AuraID = 118455, UnitID = "pet" }, -- 野兽瞬劈斩
        { AuraID = 207094, UnitID = "pet" }, -- 泰坦之雷
        { AuraID = 217200, UnitID = "pet" }, -- 凶猛狂暴
        { AuraID = 272790, UnitID = "pet" }, -- 狂暴
        {AuraID = 209997, UnitID = "pet", Flash = true}, -- 装死
        { AuraID = 193530, UnitID = "player" }, -- 野性守护
        { AuraID = 185791, UnitID = "player" }, -- 荒野呼唤
        { AuraID = 259388, UnitID = "player" }, -- 猫鼬之怒
        { AuraID = 186289, UnitID = "player" }, -- 雄鹰守护
        { AuraID = 201081, UnitID = "player" }, -- 莫克纳萨战术
        { AuraID = 194407, UnitID = "player" }, -- 喷毒眼镜蛇
        { AuraID = 208888, UnitID = "player" }, -- 暗影猎手的回复，橙装头
        { AuraID = 204090, UnitID = "player" }, -- 正中靶心
        { AuraID = 208913, UnitID = "player" }, -- 哨兵视野，橙腰
        { AuraID = 248085, UnitID = "player" }, -- 蛇语者之舌，橙胸
        { AuraID = 242243, UnitID = "player" }, -- 致命瞄准，射击2T20
        { AuraID = 246153, UnitID = "player" }, -- 精准，射击4T20
        { AuraID = 203155, UnitID = "player" }, -- 狙击
        { AuraID = 235712, UnitID = "player", Combat = true }, -- 回转稳定，橙手
        { AuraID = 264735, UnitID = "player" }, -- 优胜劣汰
        {AuraID = 281195, UnitID = "player"},	-- 优胜劣汰
        {AuraID = 260242, UnitID = "player"},	-- 弹无虚发
        { AuraID = 260395, UnitID = "player" }, -- 致命射击
        { AuraID = 269502, UnitID = "player" }, -- 致命射击
        { AuraID = 281036, UnitID = "player" }, -- 凶暴野兽
        { AuraID = 260402, UnitID = "player" }, -- 二连发
        { AuraID = 266779, UnitID = "player" }, -- 协调进攻
        { AuraID = 260286, UnitID = "player" }, -- 利刃之矛
        { AuraID = 265898, UnitID = "player" }, -- 接战协定
        { AuraID = 268552, UnitID = "player" }, -- 蝰蛇毒液
        {AuraID = 257622, UnitID = "player", Text = "AoE"},	-- 技巧射击
        { AuraID = 288613, UnitID = "player" }, -- 百发百中
        { AuraID = 274447, UnitID = "player" }, -- 千里之目
        {AuraID = 260243, UnitID = "player"},	-- 乱射
        {AuraID = 342076, UnitID = "player"},	-- 行云流水
        {AuraID = 336892, UnitID = "player", Flash = true},	-- 无懈警戒之秘
        {AuraID = 388035, UnitID = "player"},	-- 巨熊之韧
        {AuraID = 388045, UnitID = "player", Flash = true},	-- 警戒

        {AuraID = 363760, UnitID = "player", Flash = true},	-- 杀戮狂乱，兽王4T
        {AuraID = 363805, UnitID = "player", Flash = true},	-- 疯狂掷弹兵，生存2T
    },
    ["Focus Aura"]     = {        -- 焦点光环组
        { AuraID = 3355, UnitID = "focus", Caster = "player" }, -- 冰冻陷阱
        { AuraID = 19386, UnitID = "focus", Caster = "player" }, -- 翼龙钉刺
        { AuraID = 118253, UnitID = "focus", Caster = "player" }, -- 毒蛇钉刺
        { AuraID = 194599, UnitID = "focus", Caster = "player" }, -- 黑箭
        { AuraID = 131894, UnitID = "focus", Caster = "player" }, -- 夺命黑鸦
        { AuraID = 199803, UnitID = "focus", Caster = "player" }, -- 精确瞄准
    },
    ["Spell Cooldown"] = {    -- 冷却计时组
        { SlotID = 13 }, -- 饰品1
        { SlotID = 14 }, -- 饰品2
        { SpellID = 186265 }, -- 灵龟守护
        { SpellID = 147362 }, -- 反制射击
    },
}

module:AddNewAuraWatch("HUNTER", list)